Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

IOL week 9 car's movement animation

In week 10, I animated the car's movement because this camera angle has perspective, so the car changes in every frame. I experimented with various ways to make the car's movement look smoother. At first, I tried to animate with panning and zooming of a single image, but the early stages of the action looked fine. But it seems weirder with the car moving close to the camera. So I gave up on this method. I continued to try using a single drawing, but I did a tiny perspective stretch each time. I tried to make the car look a little more regular. But every time I zoomed in, the outline lines of this drawing would also be zoomed in, and in the end, it would look strange. So eventually, I went back to hand-drawn frames, and each frame required drawing a new perspective. Finally, the car's movement looked gradually more regular, and, indeed, you can't think of being lazy in animating. next is the finished one. iteration link:

About This Work

By Yuxin Liu (Robin)
Email Yuxin Liu (Robin)
Published On: 24/10/2022