Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Describe/define the aim of your research in one sentence

Design a series of image transformation presented with three-dimensional perspective in two-dimensional form through experimenting with linear animation and the clickable function.

What is your practice component of your research

Create several relative 2D animation clips with linear style, simple colors, and sound effects.

How will you proceed with this?(ie a project plan)

Build up an animation diagram in a small looping scope with six transition animation clips, and expend it into a bigger one. The process of sketches, rough animation, prototype, keyframe adjustment, and sound composing will be undertaken each week.

What methods will you use to document your progress in your practice?/reflect on your practice(ie what forms might it take?)

Journal recording will be used for the documentation of the production process. Each idea, action, result, improving feedbacks, and the next step will be listed in order.

Are there any additional methods you will use to support/evidence your research?

Any useful information on the articles, books, videos, or websites will be collected into a document to improve the knowledge of the particular elements (e.g. image transformation principle, non-linear narrative)

Give one example of an artefact that has come from your research in the past week.(upload to the magi site)

The above video is the small looping animation that presents image transformation with 2D animation. It shows how 3D space change in 2D form. It will help me to examine the relationship between image transformation and implied/non-linear narrative. By doing so, there would be a convincing way to prove people would be intrigued by this kind of combination.