Looking at worlds within worlds and transitioning between scenes/states within VR environments. The first screen shot is from a prototype of EmuVR, a VR emulator for PS1 and N64 that is yet to be released. The other is the opening page to the chapter: Incomplete Worlds: Videogames beyond Immersion. found in "Mixed Realism: Videogames and the Violence of Fiction." (2016)
By Timothy Dwyer
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Published On: 02/08/2018