Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

1)What field/fields/intersection of fields is your research located in?

3D game and  video visual effect

2)What keywords from these fields are important to your research?

Camera angle and game interface

3)List  1-2 key concepts important to your investigation.

Use a multi-angle game interface to study the gamer's experience

4)What  specific issue/problem/intuition are you investigating?

Game interface singularity on how to improve human perspective

5)How can you state this as a research Q. or  sub Qs?

By taking a single game interface for other games as an example, it can be proposed that the lens angle can be different, and multiple lens angles are used to present the game interface.

6)What will you do in your “creative practice” to investigate this issue? or What  form will your practice take?

I will define the type of game as a multi-angle multi-interface, which is compared by single and multi-angle, multi-interface form.

7) are you using any other methods to support your practice to answer the questions you have posed? What are they? Why are they necessary?

First, Iwill study a case to support the existence of the singularity of the game interface, and then propose the possibility of multi-faceted interface.

8)Who might this investigation be relevant to outside of your own practice? Why?

It may have a certain relationship with the game players, they need to evaluate the game and give their opinions.

About This Work

By Yanan Liu
Email Yanan Liu
Published On: 27/09/2018

academic:

context

tags:

Research Design