Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Reflections etc

the die animation was too mythically loaded to begin with and the bag animation was much better but i feel that the inclusion of a person might be doing a disservice to the overall feel, or at least having a character that reacts with surprise to the mythic item thereby diluting any emotional reaction on the behalf of the viewer. in my future works i will focus only on inanimate objects of greater monotony which will distill the essence of the magical in the quotidian that i was originally aiming for. I realised that the theme behind mhy works was to reveal a creature within an everyday item. 

About This Work

By Adam Van Winden
Email Adam Van Winden
Published On: 24/05/2018

academic:

production

mediums:

illustration

scopes:

component work, prototype, sketch

tags:

IOL