Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Completely scrapped and revamped my level design from last week. I'm feeling this first area a bit better than my first. It's maybe more linear, but the idea is if there'll be more to it it'll gradually open up. The goal is to get the double jump power up and get to the ledge you couldn't reach before.

About This Work

By Sarah De Nardo
Email Sarah De Nardo
Published On: 01/10/2018

academic:

play, production

mediums:

interactive

scopes:

component work, prototype

tags:

game design, level design, metroidvania