Professional preproduction pitch for the 3D platform gamne Out of Time
This is the professional preproduction pitch for my 3d Platform game Out of Time
The concept of this game has changed dramatically in the last couple of weeks as feedback from other people indicated that they found it hard to understand the concept and gameplay mechanics
As part of the change alot of the orginal moddboards and designs were scrapped and the overall gameplay mechanics was refined and simplfied
A couple of tools for asset creation ( a rock generator a a house genrator) have been put on hold until the final puzzles and greybox is fully designed
Youtube video link: https://youtu.be/zBlqQAog_xk
Vimeo video link : https://vimeo.com/537690946