This is a short vertical slice based off my game Bones, in which this is the sewers environment from early in episode 1. As I am not a programmer, there is still some functionality I was unable to demonstrate, such as climbing up the ladder, smashing the crate and collecting a health charge (within this particular snippet), however hopefully this helps to provide some insight into the concept.
12 weeks ago, I had never as much as sculpted, converted to a workable meshh, rigeed and programmed a character to function - let alone use a game engine for interactivity, so there has been some huge learning curves, failures and successes along the way. To push the sewers further, it would be great to spend more time on the lighting, fixing textures in a few areas and to add FX such as water for a more complete outcome, however considering this was all extremely foreign to me, I am happy with where it has gotten to.
Game Engine: Unreal Engine 4
Sound FX: Soundsnap
Music: Amber Stacey
© All rights reserved. 2021
Amber Stacey
By Amber Stacey
Email Amber Stacey
Published On: 04/06/2021