Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Intention

The Play of Movement of a robotic AI character

Main influences

Eve + Wall-E - Wall-E

https://www.youtube.com/watch?v=alIq_wG9FNk

Movement of Wall-E and Eve are highly constrained by their joints and the form of limbs which are not flexible. Therefore, their movement gives a mechanical feeling.

Fender

https://youtu.be/1XB2ry98meI?t=259
The robots in Fender have human-like joints and therefore very human-like motions.

Baymax - BigHero 6


https://www.youtube.com/watch?v=z3biFxZIJOQ
Baymax is a “robot” with an inflatable body that there is no obvious joint and it moves simply like a fat person without a mechanical feeling.

BMO - Adventure Time
https://youtu.be/1XB2ry98meI?t=142 

BMO has some high flexibility limbs without joints that can stretch to a length longer than its appearance length.

Bender

Doraemon

A robot with “cat” as the blueprint. It has no obvious joint but they bent like how human joints bent. Adorable impression.

Directions
Create a robot character with intelligence to a certain level but not as smart as those AI developed by Tony Stark in the Iron Man/ Avengers series. They help people in a certain sense, yet seem to be a little bit stupid and adorable.

Conduct a series of animation tests, focusing on one movement at a time. I'm currently focusing on After Effect to make the animations but I’m also open to learning other software for example Animate.

Concept/ Outputs
Combine my findings from my experiments to generate a series of short animated sprites of the robot character that will be put in Unity for the app development.

Discuss your major hurdles to achieving this goal
I focused on game/ experience production in the last semester and am not really familiar with animation production.

Link of the slides: https://docs.google.com/presentation/d/14ybnWigoVLiHCp_IXd12CcQR2udS3qEWmqtEfyzuNfY/edit#slide=id.g718fe27209_6_770

About This Work

By Margaret Wong
Email Margaret Wong
Published On: 03/04/2020