3 types of bubbles - audio reactive - movement / color(only metaballing(small ones))
Bubble collisions- Slow touch, float away || hard hit - burst.
The big bubbles can form the basis of portals . or there can be mechanic that user needs to connect three metaballing bubbles to spawn a portal.
Bugs at the stage:
-There’s a problem with bubble shader, it dissapears on certain angle( problem in shader code fersnel calculation) : Might change the shader fully.
-The bubble burst dynamics needs tweaking with rigidbody inputs and more tests.
-The color of raymarching balls all change together, can be further linked to frequency bands and more color variation, just as size variation is working.
By Sahaj Garg
Email Sahaj Garg
Published On: 27/08/2019