Created a cardboard cutout of a human in order to test multiplayer jump detection at home (and during late nights when I'm debugging code and didn't want to bother anyone).
This is a test for multiplayer jump detection with custom designed characters (a free asset I grabbed from the Asset Store). As the jump detection system shows, the different player indexes are correctly recognised. Player index is currently set to order of appearance, so that's why the left character is assigned to the cardboard cutout, and the right character to myself.
By Helen Kwok
Email Helen Kwok
Published On: 16/09/2019
interactive, physical, programmatic