Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Hate yourself - Researches for Illustrations

Something I know for sure about my game is that it is going to be a top-down game. So the game will have the perspective of you looking down at the world. I thought that I can just pick up my pen and draw everything top down. Easy job isn’t it? I have been drawing for several years anyway. But dang! Things turn out to be much harder than I thought. How can people realize that what I’m drawing is a bed or a table from this perspective? Of course, in cases like this, you need to do researches. And by doing researchers, I realized that what I’m looking for is not drawing from perspective, but something called Graphical projection

I would recommend everybody to read through the article “Game developer’s guide to graphical projections” on medium. It is the most condensed article that explain the subject in design terms. But of course, if you want to look at something more technical, the Wikipedia article can come in handy. So looking at this certain graph, we know that a good trunk of top-down game we know of were made from the ¾ view, which is a part of the Axonometric projection, which in turn, is a part of Orthographic projection, so on and so on

About the ¾ view in particular, this article (Chapter 3: Perspectives) from opengameart.org is very useful.But because my mind has refused to receive any mathematical info since I left highschool, I figured I can use some trick: gonna take picture of real objects and draw based on them

On the other hand, for anybody interested in this subject, here are some of the articles that I find interesting:

  • A Layman’s guide to projection in video game - GPD Win

  • Game: Schlafstein 2D free full game

  • The Art and Visual Language of Ikenfell

So back to my project, another thing I think make absolutely lot of sense is the time consuming aspect. I shouldn’t spend days drawing every single layers as well as coloring them, so I think it would be viable to make the initial art in gray scale

To explain more about how I create my floor plan, I will put this picture here (and hope that it make sense). This picture is how I imagine the floor will look like. I thought about how I can design it so that it can be used in Unity and making it into smaller tiles that can be reused is the most viable option

All of the tiles I need for my game include

  • 3 20mm x 30mm grayscale floors (for 3 environments)

  • 3 10mm x 11mm grayscale floors (for 3 environments)

  • 3 11mm x 30mm grayscale walls (for 3 environments)

  • 3 10mm x 11mm grayscale walls (for 3 environments)

  • 1 1mm x 10mm grayscale wall

  • 1 colored main character

  • 1 grayscale enemy

  • Several objects

Going into smaller details of the objects for each environment

  • For the bedroom

    • Bed

    • Table

    • Wardrobe

  • Street

    • Tree

    • Bench

    • Fence

  • Class

    • Table

    • Board

    • Computer

  • The portal

About This Work

By Linh Nguyen
Email Linh Nguyen
Published On: 15/03/2021

tags:

AGI Studio 2, linhnguyen