Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Figuring out level design stuff some more. Specifically, how levels will be laid out, what can be used as platforms, etc. It took me a bit to realise that metroidvania games always have walls, so it's clear where you can and can't go. So I also tried to use things like vines and tree tops to act as 'walls' to stop the player from going wherever. I still think its a bit hard to tell though.

About This Work

By Sarah De Nardo
Email Sarah De Nardo
Published On: 14/08/2018

academic:

play

mediums:

illustration

scopes:

minor work, prototype, sketch

tags:

level concepts, level design, studio 1, environment design