Figuring out level design stuff some more. Specifically, how levels will be laid out, what can be used as platforms, etc. It took me a bit to realise that metroidvania games always have walls, so it's clear where you can and can't go. So I also tried to use things like vines and tree tops to act as 'walls' to stop the player from going wherever. I still think its a bit hard to tell though.
By Sarah De Nardo
Email Sarah De Nardo
Published On: 14/08/2018