Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Conceptual Dualities 

reality-surreal

monochrome - chromatic

organic-inorganic

soft body- rigid body

artificial-natural

Idea iteration:

At first, I list the conceptual dualities in my project.

The idea of creating mushrooms on my stub live shot occurred to me immediately. Then I thought better not choose the first idea, and I took a further thought about making an artificial object on the organic object could create more contraction. A thing that should not be deformed, otherwise it couldn't be used anymore. Then, the idea of soft body keys grows on the stub shot emerged.

I made the cartoonish mushroom grow on the artificial manhole covers. The mushroom scene is tested in monochrome and chromatic ways.

Method:

First, I made the key models in C4d, I messed up when I trying to simulate the soft body animation with multiple keys, my computer keeps crashing. Thus, I use the cube instead of the key models since they have fewer meshes. When I succeeded in the simulation with cubes. Then, I start to do the animation with keys. I reduced the key models and baked the animation before I run the test. It works pretty well in this way. 

Then combine the exported sequences with live shot footage in after effects.

Similarly, the method used on the mushroom scene.

Practice link: https://youtu.be/0C_GEB0PoFc

About This Work

By Chloe Ma
Email Chloe Ma
Published On: 07/05/2021