Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Aim
In the s3 project, I started by showing a cat sleeping on a boy’s palm in a first-person view. I started to be very afraid to draw this action, because I did a lot of simulations of reality to draw, but there were always various problems. I want to solve this problem that has been bothering me for a long time through this week.

Method
At the beginning I added a lot of frames to show that the boy is walking. But I found that too much movement made the cat look like it was in a distorted space, very unstable. So I’m going to keep things simple and keep the cat and the hand as still as possible, and the two objects are bound to move together, creating a moving shot.

Reflection
I got the experience from last week to make walking easier by moving the background. In this action, I wanted to express that the boy’s hands were shaking, and changing the frame rate still made the action look weird. And letting go of shaky movements makes the picture more normal. Reminds me of nick telling me to decompose objects into simpler parts, I know it is because the movement of the hand is not related to the body of the cat, the movement of the cat and the hand at the same time makes the movement more natural. After repeated observation and adjustment, I think this action can be expressed in more detail from different angles. For example, zoom out a bit to show more of the hands and background. The audience can be distracted by the environment and other content. And the reason why the cat has been kept in the center is my visual capture. I want the audience’s attention to be on this cute cat.

About This Work

By Zipei Zhong (Fiore)
Email Zipei Zhong (Fiore)
Published On: 24/10/2022