Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity


In this scene, The lady picks up her hat and puts it on in front of the mirror, pulls up her favorite dress, and satisfied with her outfit. In order to express the character's mood through the her movements, I iteratively made the clips, the shot focuses on the hat and the skirt.

At first my test (Picture1,2)just showed this mechanical motion, which also showed the misunderstanding I fell into in animation production :I was eager to make this movement clearly, ignoring the importance of pauses and rhythm changes.The characters in animation are not simply shown in a series of movements, but through pauses, changes in rhythm And morphing brings simple actions to life more vividly, reflecting the character's personality and conveying information to the audience through actions. In this scene, both the hat and the skirt reflect the character's mood, so in subsequent iterations, I've moved around these two key clues. After watching the character animation in the reference work A Stop in The Fog, I found that it is much more vivid and rhythmic if you give the hat some elasticity and give the character some pauses to create the feeling of downward force during the wearing process. So in subsequent iterations (Picture3)I added some keyframes to show the elasticity of the hat and added the action of pulling up the skirt to show how satisfied the character was with what she was wearing.


About This Work

By Xincheng Wang (Gustavo)
Email Xincheng Wang (Gustavo)
Published On: 25/10/2022