Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Aim
During midbreak, I thought about which of the animation works I completed from s1 to s3 was of great interest to me. And this week I’m going to do research on rotating lenses.
Method
I tried a lot of different stories in the s2 animation, and there is one story that I like very much. And one of the pictures wants to enhance the shock of the character by rotating the camera. I drew the angle changes of the character’s movement from multiple angles, and changed the timing and spacing to make the picture smooth.
Reflection
I experimented with different frame rates and speeds to get a more natural look, thinking that speeding it up would make it smoother. But the picture still looks weird. I think it may be that when the character rotates, I didn’t capture the change in the angle of the character well. In s1, I drew a rotating martial arts shot, where the action of the characters is superimposed by the fabric, hair and props, making the rotation natural and gorgeous. Another very important reason I think is the middle frame. A large part of the stutter caused by selection is caused by insufficient frame rate.

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About This Work

By Zipei Zhong (Fiore)
Email Zipei Zhong (Fiore)
Published On: 24/10/2022