Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Aim: Body Machine

Rationale: Generate animated lines/shapes based on the movement of the machine

Method: Use Toon Boom to do the frame by frame animation

Outcome: Animation

Reflect: there are all kinds of machines in our life. They all move regularly along their own structures.I also classify the machine-like motions in human motion into the scope of machine, because these motions can also serve as interesting creative materials. I created several characters through simple geometry and lines to complete the motions of these machines. You will find it interesting when humans simulate the movement of a machine.

About This Work

By Rui Sun
Email Rui Sun
Published On: 22/08/2019

tags:

IOL_S2_2019