Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity


In this scene, the young woman went deep into the forest and looked around, trying to find the tree in the picture,  where she and her lover met.  I tried to use a rotating lens to represent this scene.

Character and camera rotation in 2d animation was very challenging for me, in this scene, here my partner and I decided to use camera rotation to show the character's confusion in the forest. (Picture 1) I actually shot my partner Robin as a reference to observe the perspective of the character under the upward looking camera, to ensure that there will be no mistakes in the character animation. (Picture 2) At first I thought that the character would need to keep the same frame rate as the background rotation, so I might have to draw hundreds of images of changing characters, which is simply not possible with limited time. However, after observing similar clips in the animated Millennium Actress, I found that the character only needs one fifth of the frame rate of the background motion to achieve the same effect, so I tested the character animation in the existing scene and found that the effect was good, although only Ten images were drawn (Fig. 3). In subsequent iterations, in order to better understand the perspective changes of the character as it turned, I broke the character into geometric shapes, which made the job a lot easier. (Picture 4) Further, I think adding the action of the character walking into the screen can enhance the depth of the scene and make the whole scene more layered. (Picture 5) Final drawing of character details and lens stretching (Pictures 6) This is my first attempt at camera rotation in 2d animation, which is much more complicated than in 3d animation, requiring rigorous perspective analysis and a lot of It was an interesting experiment, but the outcome was quite satisfying.


About This Work

By Xincheng Wang (Gustavo)
Email Xincheng Wang (Gustavo)
Published On: 25/10/2022