Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

I tested 3 different solutions for character’s looking around animation.

First, I tried to only rotate character’s face. It is the easiest way, but the outcome is very weird. This creepy movement makes sense in a horror vibe story, but it clearly doesn’t fit my story. After reflecting on the movement of toys in the real world, I made a second version.

I tried to rotate its head and face together, and the outcome is better but still a bit abnormal. I think the problem is the dynamics of the whole body and is probably not a good idea to isolate each part of the character’s body. So, I changed my mind, I rebuild the skeleton system of the character and added more skeletons to the character’s neck and head. Now, the character’s movement looks better and normal.

About This Work

By Wanting Xiao
Email Wanting Xiao
Published On: 22/10/2022

tags:

IOL_S2_2022