Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

My main focus for this week is to determine the flow of the surreal sequence from my studio project.

There are many paths and suggestions on how I should incorporate the elements from the beginning of my animation to the surreal world, so it doesn’t seem to be too disconnected from each other. I was a bit confused on how to ‘surrealistically’ represent some items in the surreal world, and I have to kind of determine which items are more essential that the others.

I sketched some paths and have some key frame stills to try and create a smooth flow between each sequence. Spoon with food – blobs of flavours – pots and knife and phone – disintegration – recreate the character’s face again, indicating that she’s still eating, even in the dream sequence.

I managed to create a path and have a smooth flow of the first part of the scene.

I am inspired by a scene in ‘In this corner of the world’ (Katabuchi, 2016) movie, where the main character goes through an emotional turmoil, the screen went black and anime style changed to this scribbles childlike drawings, accompanied by her retelling the mundane stuff that she remembered throughout her life. The viewers still can tell what are the items / memories that she’s recalling, but everything was presented in a very doodle, almost unrecognisable form. Fragile looking, hardly retaining it’s object representation.

I need to still figure out the rest of the paths, how I’m going to form this blobs into these objects without forcing them together and making them too stiff, since the surreal should have a flow like the wind/water, as it is disconnected from the reality, from gravity, detached from almost everything.

I realize how much I like to work with my animation. I determined the paths by having one of the blobs running around the scene carelessly, thus revealing the other’s paths in order to make ‘sense’ of the scene. Also instead of drastically changing the colours and make it too obvious that this is not the reality, I had decided to make them just slightly more and more fragile, sketchy looking.

About This Work

By Clarice Tan
Email Clarice Tan
Published On: 28/05/2020