Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

I plan to incorporate IOL with the development of Studio 02. My studio2 project sits in the field of 3D animation, mostly chasing and fighting scenes, including character animation, panoramic animation, and camera movements. The story can be essentially seen as a three-act play, consisting of opening narration, rising action, the story’s resolution, and its subplots. Begin with two characters fighting over the cat energy box. The conflict is aggravated later and concludes in an abstract subconsciousness. I have started with preparation before animating, such as rigging and texturing( the 2D layout and models of characters are premade). The project's aim would be a variety of camera perspectives and smooth timing.

Regarding the spirit of IOL, I am also considering adding 2D hand-drawing visual effects to support the visual presentation, making objects more abstract, and achieving more prosperous transition methods. However, I will do some testing in C4D first to have a clearer view of how far I can go.

Motion References:

The brand image film of KK Company by Mixcode

Similar work can be found in the brand image film of KK Company by Mixcode. This 2D animation portrays how the main character proceeds and flies through the city from a mainly first-person perspective. It shows many camera movements varied different angles and distances to build an immersive and dramatic experience.

SIAMÉS "Mr FEAR"

Another reference is Mr FEAR, which depicts a tense riding and fighting scene between two opponent camps. By observing the storyboard, I can learn how to create excellent camera movements. In addition, many 2D visual effects, such as smoke, explosions, and dissolves, are displayed in the film, which can not only enhance the work's atmosphere but also help present various transitions.

About This Work

By Ashley (Chun-Yu Chen)
Email Ashley (Chun-Yu Chen)
Published On: 29/07/2022