Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

https://youtu.be/gffSSkYuuxA

https://youtu.be/dObfYKKcoMg

This week I have developed an existed jump animation through procedural way in unity to make it fits with different height and situation. The key frames of animation have been re-arranged in animator by blend tree in unity. Each of key frames are related with velocity on y axis on the player character. The animation is automatically adjusted to be played to fit with different height and environment.

About This Work

By Ang Li (Leon)
Email Ang Li (Leon)
Published On: 21/10/2021

tags:

IOL_week08_S2_2021