https://youtu.be/gffSSkYuuxA
https://youtu.be/dObfYKKcoMg
This week I have developed an existed jump animation through procedural way in unity to make it fits with different height and situation. The key frames of animation have been re-arranged in animator by blend tree in unity. Each of key frames are related with velocity on y axis on the player character. The animation is automatically adjusted to be played to fit with different height and environment.