Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Week 4 Sound

IOL_week04_S2_2022

Context:This week's topic was Sound. In class, we looked at some examples of animations with sound and I thought the black and white villain one was the most interesting, it looked simple but was very time-consuming. Often the sound is just for the animation, even if it is the production process, the voiceover is put at the end. But nowadays a lot of artists choose to animate based on sound, which I think is interesting, so on Nicolas' suggestion I went and listened to the BBC mini-reports, they are shorter and have a clear theme, which is perfect for animation. There was only one clip during the week about enhancing the Studio2 project and I focused more on making a BBC sound animation, which was a simple little abstract animation about nothing Studio.

This week's experimental cliphttps://youtu.be/Uu8jdpjOxp4

Reflective text:

In the first experimental shot, I continued to improve shots 1-2 by adding sound effects across the puddle as a way of demonstrating that sound can make a big difference to animation, even when it has already been improved. Through this experiment, I started to think of some sound effects that I could create in subsequent Studio projects to bring the images to life.

The second experimental shot is a small animation of a sound experiment that is not about the Studio. I planned to make such an abstract animation of a sound experiment in Studio 3 and IOL allowed me to try it out. Due to time constraints, this animation is more of a split-screen, with less detail, and I will continue to refine it if I have the time and opportunity to do so over the holidays. First of all, I chose BBC Learning English, because of the language limitation, such listening materials have Chinese and English texts, which helped me to understand the verbs and small details expressed in the speech better. Secondly, in the pre-selected clips, I preferred to choose topics with actual objects, such as deaf sheepdogs, robots, and life on Mars, or did the ancient people at Stonehenge eat sweets? I chose to avoid political and computer technology topics, as they are difficult to represent in a picture. I then chose the statements in the voice that I wanted to represent graphically and based on the statements I drew a story version of through. Finally, I chose the two sentences I wanted to represent based on the speech, calculated how long they were in the speech, and multiplied them by the number of frames. (For example, if the phrase is 10-14 seconds in the voice, then my frame rate is 25 frames per second, which is 10*25-14*25, which means that the phrase is animated at 250fps-350fps) I animated the sound experiment in this way. Many times the sound dubbing is chosen after the animation has been drawn, but this time it was a new experience to choose the sound first and then animate it, and perhaps in the future, I will choose sound effects for many of the Studio shots. IOL allowed me to animate such a statement type of sound for the first time, and it gave me a lot of experience in integrating sound and animation.

Related work

The dream of 2008,Hongyu Zhao (2022)

https://www.bilibili.com/video/BV1i3411M7X1?share_source=copy_web&vd_source=db557f89d9c3768bef9c707e59d07d71

The moment in the future,Yuanyuan Huang(2019)

https://www.bilibili.com/video/BV1EJ41137wF?share_source=copy_web&vd_source=db557f89d9c3768bef9c707e59d07d71

PUZZLE, Xiangyu Shi(2019)

https://www.bilibili.com/video/BV1Tf4y1W7KK?share_source=copy_web&vd_source=db557f89d9c3768bef9c707e59d07d71

About This Work

By Xiying Yao (Eve)
Email Xiying Yao (Eve)
Published On: 20/08/2022