Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Week 3 Timing Tempo Rhyme

IOL_week03_S2_2022

Context:This week's topic is Timing, Tempo, and Rhyme. I translated these three terms in advance before the class due to language differences. As for Rhyme, I understand it to be the addition of musical effects. Nicholas gave us a lot of examples in class to explain and help us differentiate between these three words in animation, but I still didn't get it right, so I tried to lean in that direction to find some Studio 2 shots that fit the theme to experiment with. It's very clear and precise and doesn't leave me at a loss for animation experiments.

This week's experimental cliphttps://youtu.be/x0GGCxn5bag

Reflective text:

For the first experimental shot Timing, I chose shots 37-38, which is a classic blob swing shot in animation, but in my design, this is a hypnotic-like clock swing, after which the clock will start to melt away, like the protagonist is overly anxious, like a hypnotized consciousness melting away. The blob swing is an exercise in Timing and I found a lot of drawings on the laws of motion to review.

The second experimental shot Tempo is about last week's assignment, from shots 31-32, which I created in the second week of the Loop. After uploading it, Yee suggested that the heartbeat shot was a bit simple for Studio 2 and asked me to think about adding more detail to the animation. When I'm very anxious and anxious (like when the deadline is approaching), my heart feels like it's being strangled, it's gasping for air, it's beating fast and hard, but it's strangled. So I added some dramatic effects where the heart is strangled until it explodes at the end to show the character's constant anxiety. I tried to think about Tempo in this shot, where the heart flutters less and less as it gets tighter and tighter, but in production, I found it difficult to capture this small difference in pace at a fast frame rate of 25 fps. But fortunately, the end result is still smooth.

The third Rhyme experimental shot was 22-24. At first, I just wanted to make a road condition with the taxi as the midpoint and raise and expand upwards to show the actual scene (a crowded road). But after experimenting with IOL, I thought that raising the height and expanding the range would give a better picture. And I considered adding Rhyme so that the sound of the car horns would follow the camera up. In the end, I even added the earth, which was more in line with my inquiry of using abstract animation to show character emotions, and I think people sitting in a car in a traffic jam must feel like the whole world is blocked. This is the second shot that IOL helped me to change and enhance~

Related work

PUZZLE, Xiangyu Shi(2019)

https://www.bilibili.com/video/BV1Tf4y1W7KK?share_source=copy_web&vd_source=db557f89d9c3768bef9c707e59d07d71

About This Work

By Xiying Yao (Eve)
Email Xiying Yao (Eve)
Published On: 20/08/2022