Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Aim:I wanted to explore the rhythm of animation through these three examples. The first animation is normal uniform motion, the second is decelerated motion, and the third is accelerated motion

Method:Procreate

Result:I think these animations just have the initial acceleration and deceleration pattern but it is not obvious, I think it is because the distance between each frame is not well mastered

Discussion:Certain frames of this animation will be used in the Studio comics as an action to represent the opening of the door

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About This Work

By Rui Liu
Email Rui Liu
Published On: 11/08/2021