Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Week 2 Loop

IOL_week02_S2_2022

Context:The second week's theme was Loop, which I was very happy about because I have a lot of Loop-related shots in my animation, and it fits in well with my desire to use IOL to experiment and improve my Studio 2 project. So I chose three Loop-related shots from my split screen to experiment with this week. All three shots, to varying degrees, make use of Loop, or rather the movement patterns I want to make Loop, and this week's theme will help me to reflect and improve on them. Because when I drew and designed these shots, I designed them to be Loop, but it took experimentation to see how they worked and how they would transition to the next shot.

This week's experimental cliphttps://youtu.be/xJdnX-41v5E

Reflective text:

For the first experimental shot, I chose shots 27-31, a transition from the protagonist's melting five senses to his tense, bombing heart. In the beginning, I designed the scene with the five senses melting and the heart beating violently, but as I wanted a more natural transition effect I chose to change the five senses melting into the heart, but natural transitions have always been a hallmark and an integral part of abstract animation, and this part of the transition was never very satisfying to me when drawing the storyboard, IOL gave me a chance to experiment with it and the final result It made me feel that the shot might be too simple and look rather sketchy. Experimenting with IOL confirmed my initial fears and I will think about improving it at a later stage.

The second experimental shot is shot 1-2, which is the beginning of the story, with the protagonist running towards the taxi on a rainy day. In the beginning, I designed the main character to run to catch the taxi. In the IOL experiment, I created a running shot, but I felt that Studio 2 focused more on the delicacy of the image, for the duration was not necessarily very long. So I added detail here and changed it to the character running across a small puddle towards the taxi, which was more in keeping with the rainy road conditions, and I think I added some detail to both shots through the IOL experiment. And I reviewed and learned a lot of new good animation rules, as I chose to use a purely hand-drawn, unbound skeleton approach for these two shots. But through this experiment, I have also started to think about the question of how best to draw the general environment of rain, and I will continue to improve this shot in later IOL classes.

The third experimental shot is shots 39-42, the melting clock is inspired by Dali's artwork, and the main use of this shot is to show the rapid passage of time, it is also one of my favorite shots so I couldn't wait to put it into the IOL experiment. In the original storyboard, the clock melted and dripped into the water bottle, but in IOL I wanted to try a real Loop, so I designed these drops to be evaporated again to reconstitute the clock. This is my I had a lot of fun experimenting with each of the different experiments in IOL, and it allowed me to reflect on my experiences and ideas on how to improve the Studio2 footage~

The last little animation, a small globe that continues to rotate and shrink, was another little animation I made during the week because I have a globe sitting on my desk and I thought it was fun and a Loop from life.

Related work

DestinoWalt Disneys (2003)

https://www.youtube.com/watch?v=y_TlaxmOKqs

How To Animate A Run Cycle2021

https://www.youtube.com/watch?v=OZdMYGXu71s

About This Work

By Xiying Yao (Eve)
Email Xiying Yao (Eve)
Published On: 20/08/2022