Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

In Week 9, Nick gave us some time to work on our IOL project. During class, I experimented with pressure and the character. I increased the pressure value of the character and got to see interesting results. I was really happy with the output because the movement of a character was so abnormal and satisfying. My goal was to achieve the opposite of human attributes. When I showed this to one of my classmate, Fabian, he thought it would be a good idea to add texts and create a series of more movements of characters like this. I thought that was a very good idea. I chose this as one of my final test so that the coming week I can create a bigger output from this test.

About This Work

By Rhea Ahuja
Email Rhea Ahuja
Published On: 03/06/2019