Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Reiterating Using what I had learnt from last week I sought to create a further two walk cycles. These ones, rougher in nature, expanded on my understanding of the form the walk cycle takes for both different angles and creatures. I found the front-facing walk father tricky as the idea of forward movement is entirely derived from the character animation itself rather then with the assistance of a camera movement. Subtle movement conveys the idea of forward momentum. I unified the two in a final expiriment where they move in opposite directions. 

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About This Work

By Kess
Email Kess
Published On: 20/10/2021