This week's prompt for the IOL workshop was to do with taking any assumptions about our project and subverting them
I decided to use this as an opportunity to break down and study the movement of a character from my music video ensemble. The issue I was having was that the characters are all weird and wacky and inherently designed to look unreal. I had not considered how they would move.
Taking a particularly goose-necked character, I decided to do animation studies of similar real life animals: an ostrich with its long, prehensile neck, and a puffin with its stiff, squat torso and flappy feet
The result is a believable walk cycle for this character.
By Hattie Read
Email Hattie Read
Published On: 20/04/2021
Illusion of Life, Rough animation, animation, character design, drawing, gif, sketch