My aim for this week was to test out some timing for the walk cycle I did last week for the loop animations and for the jump animations that I worked on this week.
I used the same character sprite and rig from Unity that I did last week and built upon the idea of motion for my game. Using the animation tab inside of Unity, I generated the above variations of jump and run animations, playing with the keyframes and the frame rates in the timeline.
I like how the animation feels and how different the change in time makes the motion look. I like the third run cycle from the bunch but am not satisfied with how the jump animation looks, so I'll keep on building on that.