EXPERIMENT I: work with simple lines/scribbles only
Aim: Use only one stick line to ilustrate the sound.
Rationale: The stick moves based on the smoothness of the sound, and the size is based on the volumn of the sound.
Method: Stick rotate and move from left to right, then go down and move from right to left. It increase its size when the volumn get louder.
Outcome: I pretty like this one as it is simple and well described how the sound create a movement. I like things as simple as it can.
EXPERIMENT II: work with simple shapes only
Aim: Use shapes to make movement represent the sound.
Rationale: The shape changes constantly as the sound of openning the door create a sense of spacial. When it changes suddenly its shape, means the sound also get louder at the moment.
Method: I used envelope and rigging tool in Toonboom, and key frames to create fluent movement through space.
Outcome: I think it might seems a little bit messy because I could not controll the envelope shape every moment, but the overall effect performanced pretty well.
EXPERIMENT III: work with a combination of lines and shapes.
Aim: To use several shapes and colours to create hierarchy of the sound, and do not miss any detail in the sound source.
Rationale: To visualising details that would be ignored when people only hearing the sound, to make the sound fully represents on screen.
Method: I combined both keyframing and frame by frame animation together to make a better visual effects.
Outcome: I think this is the most time consuming one compare to the previous, but I think this achived my aim to create different hierarchy of the sound. Sometimes sound can overlapping each other, therefore I think it is important to show every detail of the sound in the same time.