1) Experiment with a number of different timings and spacings that help describe your adjective more clearly, document these iterative experiments.
Exercise 1 - Reversed the ease in/out of movements, made fast movements slow and vice versa. I think this made the movements look more uncertain.
Exercise 2 - I warped the spacing by adjusting the ease in/out timings into a skewed mess just to see what would happen, then staggered the timing of the jumping. The jumping looks a bit more anxious and chaotic, while the initial ‘breath’ just looks glitchy.
Exercise 3 - I varied the timing of each triangle’s movements without adjusting the wiggles. Overall, makes them look confused and uncoordinated rather than anxious, especially the last triangle’s seemingly belated wiggles.
Exercise 4 - I slowed the timing on the initial wiggle, made the ease in/out sharper, and held the image of the apple at the end. The sharper spacing on the stretches helps enhance the ‘anxiety’.
2) Can you identify elements of rhythm, timing or tempo that categorise either the animated components or another component of your developing project (eg narrative, gameplay etc.)?
Overall, I noticed that having movements with quick timing and heavy easing on spacing helped to produce a chaotic and erratic feeling, helping to communicate the ‘anxiety’ in the animation. Additionally, it was easier to distinguish ‘anxiety’ when I had contrasting movements where the shapes moved slower at the beginning, which accentuated the sharper movements afterwards.
3) Propose a way to incorporate these into your project or test your ideas in practice with small experiments.
One way I could incorporate these exercised into my project would be to consider my approach to timing and spacing when creating breakdowns and in-betweens for my pencil tests. I could also experiment with multiple variations of adjusted timing and/or spacings of frames for the same exercises.
By Ben Mansur
Email Ben Mansur
Published On: 03/08/2019