For the purpose of this week, I plan to improve the use of ripples on the sea surface, especially for the lens with large motion.
- The first generation method is to use the plane in After Effect, and after the 3D view is turned on, compare the height position of the sea surface by referring to the preview image generated by Maya before, and achieve the same effect as the preview image sea surface by translation and rotation. However, this method does not satisfy me. I need to adjust and test every key frame to achieve the basically satisfactory effect, So the picture of video 1 is the final effect. The ripples on the sea surface are the result of the fractal noise I got in the second week.
- In order to better iterate the animation, I went to the Internet to find a solution. I learned about the correlation between Maya and After Effect. It seems that the autodesk link tool has not been paid attention to. This tool can import some object parameters in Maya into After Effect, such as a series of camera parameters, aperture focal length, etc This method is perfect for my project. Most of the animation of my project is based on the movement of the camera to create the effect of the ferry in motion. However, most of the camera boats stay at the origin of the coordinates, so this tool is very important for me. I can easily create the sea surface following the camera movement in After Effect. What we can see is that my second and third test animation has obtained an unimaginable sea surface effect with the help of this tool.
This week's iteration project made me realize that the most important thing is that as an animator, when our iteration method gets stuck, we often gets unexpected results when we goes to forums or video websites to find new ideas. The endless learning depends not only on our own experience, but also on external forces and our ability to retrieve information.