This week, I want to explore the application of cars in animation, and how to deal with the relationship between characters and objects with a covering relationship.
- I used the method of comparison for iterative animation. First, I made a 2D car to test the overall effect. I have to say that drawing a 2D car is a relatively troublesome thing, which also means that if the car has a lot of action, it may be very troublesome. But through the whole production process, I also found that the 2D car has great advantages, especially it can be well integrated with the 2D characters. Similarly, in the later stage, the covering relationship between the character and the car is also easy to handle. It only needs to stack one layer on top of another, and a simple mask can show the relationship between the car and the character.
- Later, I used the 3D method to make the car. I have to say that the most complex part of this step is the pre production process. We need to model, disassemble UVs, and paint maps to get the desired model. The conclusion is that it will take some time to invest in the early stage. But during the production process, I also deeply realized the great advantages of this method, because I can retain the details of the object's reflection, In this way, unexpected visual effects can be added in the post production process, and because of the 3D characteristics, I can add a lot of micro actions to objects, which is a headache for 2D animation. At the same time, the results of 3D layered rendering can be quantified in detail. By using the crypto node method, the occlusion relationship between objects can be more efficient and amazing.
Through iterative animation production, I realized that both 2D and 3D animations have their own unique advantages. I can probably conclude that if the vehicle needs to move and rotate significantly, the 3D scheme may have higher efficiency and better effect. Of course, 2D production is also feasible, but for animators, it will be a great test of their own painting technology.