Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

For this week, I decided to revisit one of the scenes that I had been making throughout the week for Studio 2. 

When talking about the idea of motion and stillness in animation, I would say my current project is struggling with juggling a lot of the scenes that require this moment of pause. I have been working on my studio project for this particular eating scene for almost two weeks, through 5 different results, until I reached this stage which I am finally satisfied with.

The scene is one long shot of this girl going through an emotional turmoil as she eats. The more bites she takes the more hesitations and emotions start too show up on her face. Timings for pauses are very important because, while I clearly want to show how more and more distress she’s becoming as the scene goes on, it needs to be a subtle build up to make it as natural and grounded to reality as possible. It needs to rope the viewers in to somehow relate to how she feels. This essence of short takes or trembling eyes, or parts where she simply stares at the spoons are very important in a scene where the character is the only focus in the animation. Without getting distracted by the background, or the food presented, or even the way she holds the spoon. The way her brows bend a little, or the tears that start to well up in her eyes, or how her mouth opens and closes.

About This Work

By Clarice Tan
Email Clarice Tan
Published On: 08/05/2020

tags:

IOL, IOL_Week09_s1_2020, Studio 2