Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity
Problem: Lack of animation detail and iterations for each element
1. Add a few animation principles such as squash and stretch, anticipation and follow through into my animations.
2. Make more versions for each element.
Weekly Response:
In this week, I drew three animations for the functional card Death using Photoshop. I want to show the state changes of
life through the media of a fishbone.
These three animations are different explanations for the same definition of Death. The first animation is a live fish dies and decays to become a fishbone. The second is the fishbone that grows with plants and flowers, which I want to express that death is also a rebirth. The third one is the
fishbone sinks into the seabed. While there is already a pile of fishbones there, which is a sea hell.
This week, I tried to make more variations for one card instead of being distracted by other cards. It is surprising that one card function can have different ways of defining.


About This Work

By Yunjia Jiang (Irene)
Email Yunjia Jiang (Irene)
Published On: 24/10/2022