Aim: In week three, the theme is time. I worked on the elemental earth card in my game but also entered an exploration through the time topic.
Method: I initially drew a growing tree effect for the earth card and adjusted its growing speed by applying different frame rates in Photoshop. But they look not fluent. Kate suggested changing a pattern for the earth because the tree may mislead players’ understanding of the word ‘earth’. So I redrew it to a pile of earth with dropping damp soil.
Reflection: Through the iteration of that growing tree, I realized I may need to add more details if I slowed the
frame rate. Because they will look like PowerPoint if I only change the frame rate.