Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

As we head to the final week, I have nearly completed the animation. I’ll most likely use the last few days for touch ups. This will likely be my final start/stop/keep methodology as I have almost concluded the project.

Start

  • Start slowing down some sequences in the animation so that it remains on screen a while longer for the audience to reel it in before transitioning to the next transformation (This was based on Matt’s feedback)

Stop

  • Stop speeding up certain actions perpetuated by the ‘battle’. I inadvertently made it rush which not only broke the flow but muddled my point of action.

Keep

  • Keep adding in secondary action effects provided by the main character for more appleasing eye-candy.
  • Keep making sure I’m taking into account proper easing for natural, non glitchy movement.
     

About This Work

By JeeHoon Oh
Email JeeHoon Oh
Published On: 20/05/2018

academic:

context, production

mediums:

written

scopes:

minor work

tags:

IOL, Iteration, Progress, Week 11, Feedback, IOLW11