Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Heiracry

Aim: To Create an animatiion based around heriacry.

I also wanted to see what that meant with the way i interacted with the Characters

When I first thought of the topic i thought of Robot , espically the ones found in the early sonic games. so i wanted to try animating at least one of them.

I also thought of the robots  that can walk themselves that are produced by boston Dynamics produce

Method:

In animate i drew individual parts of the 'bodies' and joined them togther using animates layer heirarchy system

Response

The response was two short animations that exploredd diffrent things the first was about animating the actual heiracy structure itself animating the object detaching  from the parent

Reflection

It was a good exercise and i enjoyed it though in hindsight trying to keep track of 15 layers of heirarchy gets tricky and i wished there was a way to more easily organize everything.

I also found myself wishing that you could parent only certain attributes individually (ie position or rotation ) similiar to waht most 3d programs let you do

About This Work

By Chris Jones
Email Chris Jones
Published On: 02/04/2020

tags:

Illusion of Life, IOL_week04_S1_2020