I'm a little uncertain of what I want to do for IoL this semester, but I know I want to focus on character animation and my ongoing visual novel project. These storyboards were my attempt at brainstorming a concrete idea to follow.
Currently, I'm split between two main ideas:
(To be extra clear: I'm not planning on doing both. Just... picking one or the other, and really focusing on that.)
I worked on my moodboard alongside these storyboards, so the focus kind of... drifted, halfway through. Initially I started out by looking at games and animations that used body language extensively, as I was thinking of ways to make the Cashier more expressive. This takes up the first half of the moodboard; Tangle Tower and Ace Attorney use incredibly detailed character animations to make their characters more lively, both for comedic and dramatic effect. Classic cartoons (especially Hanna-Barbera, Looney Toons, etc) really play around with exaggeration on body language and expression; and while they're possibly a little too exaggerated for this particular project, there's still underlying principles I can steal.
Later, my focus drifted into "establishing character moments" from all forms of media and how they quickly convey information about a character's mood and place in the world. Examples include: Paranatural using a bait-and-switch to establish a ghost as non-threatening, Good Morning using overlaid animations to indicate how exhausted a character is at any point in her daily routine, Fargo's casual body language and dialog indicating that the extreme violence isn't unusual for the character's jobs, and Sam & Max establishing a friendly-yet-violent rivalry by throwing someone out a window so they can't answer the phone.