Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Reflection:

This week I was paired up with Jenny (Jingyi Lin). The project that she designs for me is the cyber robot that helps me create a world has the mood that I like. We discussed what kind of games, animations and interactive activity I like through this workshop and thought about the reasons. When I play games or watch the animation, I think the atmosphere it has is important. I think visual elements such as colour and design and sound play a particularly important role in determining the mood. I prefer works such as Tim Lab's interactive art that I could engage myself and maximise the experience. What Jenny has proposed based on my inclination is really brilliant. Her proposed cyber robot is to identify personal data and create an environment of mood that I want to create in the same way as VR, and I go in there and experience it myself. This could satisfy my senses and enrich my experience.

Start: I will start making games based on a solid structure. My favourite RPG game "The Maple Story" has a simple way to play it, but it is loved by many because of its solid story. I am going to make interactive animation this semester to process the game’s story.

Stop: I will stop focusing too much on the visuals of the game. Visual elements are essential to a game, but if they are too focused, they can interfere with the significant flow of the game. Last semester I conducted a project on a game that users can relive, chill and enjoy, and I put the focus on visual elements. As time went by, I was stumped by its weak background structure. Based on a solid story, we will make visual elements to create exciting games.

Keep: This semester I will make a game that will enrich the user's experience. The goal of this year is to create a game where users can experience satisfying experiences with various prototypes and opinions with people around them.

Moodboard: 

Pop arts and American comic style

The animation will process by using dialogue boxes

Contexts:

Pokemon gold (1999), Princess Maker 3: Fairy Tales Come True (2017), Roy Lichtenstein Drowning Girl (1961), M-Maybe (1965), Comics (DC comics, Smash comics, Marvel Comics), Gummy Gas Crisis (2017)spiderman into the spider-verse (2018)

About This Work

By Yeunji Kim
Email Yeunji Kim
Published On: 12/03/2019

tags:

IOLW01