A quick statement for context: I want to create a 2D animation that projects a character’s struggle and interaction with a box. The whole point of this is a way for me to hone and tune my animation technique of staging, anticipation, posture, and timing so that I could effectively showcase the struggle of the character through observation alone. Could I successfully signal these sets of emotions to the audience so that they could feel the endeavor of the character?
Start:
- Start adding other elements and obstacles so that isn't dull (In its current state it’s a very basic premise without a real story).
- Start creating real life prototypes to simulate the way the character could potentially interact with the box (Using a wooden doll to find the right posture for different objects).
- Start playing with the real life box prototype and see how it moves as you apply more weight. Write down all possible movements.
- Start interacting with real world objects and observe how you and the object reacts to exerted movement.
- Start storyboarding a few frames to get a good grasp of staging.
- Start playing with different character designs with varying physicality and see how they may interact with diverse scenarios.
Stop:
- Stop limiting myself to one asset or character. Have multiple iterations.
- Stop restricting myself to just object A and B. Incorporate external forces and environment to enliven the animation.
- However don’t overcomplicate the animation and convolute it with unrealistic goals given the 12 week time frame (remember that I want to create this for a minor project).
Keep:
- Keep the character/box interaction as its simplicity will allow the audience to focus on the movement rather than the design.
- Keep simple character design with minor details to further corroborate the above statement.
- Keep experimenting with prototype for more real life simulations of object interaction and observe the inertia.
- Keep creating iterations of different possibilities and see what fits the premise the best.