This is a reflection of the project designed for me in the format of start/stop/keep. Sukki made it as a game mold; however, I tend to make an animation.
Start:
-assessing related material supply
-add elements that audience wants
-keep it simple, allow the daydreamimg creation
Stop
-overthinking due to a time frame
Keep:
-increasing the elements of monsters
-creating the connection between the girl and monsters
-think outside of the box
By Chen Chang
Email Chen Chang
Published On: 02/03/2018
Feedback Reflection, IOLW01, Illusion of Life, Prototype, ideas