Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

practices of grab points.

As to the attachable grab points, my own idea is that, I could use the pickup mesh to throw. When the pickup mesh overlaps the box collision (the wall), at the contact point, there is a climbable mesh spawned immediately, and the pickup mesh destroying at the same time.

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By LEE
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Published On: 19/03/2018