Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Introduction

Here attached are all the CPS demos I've completed. The video is a walkthrough through all of them as a linear puzzle-like game.

Enjoy

CPS Links

Week 1 - Observation : http://magistudio.net/work/cps-week1-observation-1

Week 2 - Tinkering : http://magistudio.net/work/cps-week2-tinkering-3

Week 3 - Found Objects : http://magistudio.net/work/cps-week3-found-objects-6

Week 4 - Places : http://magistudio.net/work/cps-week4-place-5

Week 5 - Objects Are Not Exhausted : http://magistudio.net/work/cps-week5-objects-are-not-exhausted-2

Week 7 - N/A

Week 9 - Time (as a material) : http://magistudio.net/work/cps-week09-time

Week 10 - Forces : http://magistudio.net/work/cps-week10-forces-3

Conclusion

I had a lot of fun making those, despite having spent more time than I should on them (especially trying to plug them all as a linear level. Do not do that).

The most of the fun I've had was to take a theme, and create a puzzle or shader playground based on it; it had me refresh some of my skills, and I really like making short prototypes of mechanics.

10/10 would do it again with Chris as a teacher.

No body allowed!

About This Work

By Hizi
Email Hizi
Published On: 01/06/2019

academic:

context

mediums:

programmatic

scopes:

major work

tags:

CPS, CPS Folio 2