Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Project:

2D Animation Practice

RATIONALE: Intention

My aim to to improve and better my understanding of 2D animation fundamentals, as well as possibly exploring some minor 3D Elements in order to feel more comfortable in that field. 

CONTEXT : Field 

I’ll be focusing on showcasing the work of other indie animators and creators, as well as learning from masters of the art.

  • Richard Williams
  • CalARTS student works
  • Gobelins student works

METHOD:

  • 2D Animation with minor focus in 3D (Modelling)
  • Focus is to have a sufficient number of short, explorative works by the end of the Unit.

PRODUCTION TOOLS:

  • TV Paint
  • Maya
  • Blender
  • Toon Boom Harmony

OUTCOME

My end goal for this unit it to have produced a number of short animations that further my understanding of fundamentals of the medium. I hope to also exploring 3D in the form of modelling in order to move toward understanding rigging and 3D animation as a whole down the line. 

About This Work

By Kess Huggins
Email Kess Huggins
Published On: 03/05/2021