Here is the detailed version of how I want my project to spread across the weeks.
The main focuses of the project are on getting something playable, and experimenting with audio mechanics.
Schedule Studio 1 Folio 2 | Objective | |||||||
Week 7 | Week 8 | Week 9 | Week 10 | Week 11 | Week 12 | |||
1.0 - Character Controller | X | Make a character playable on a map, with camera control & etc. Exploration type of controller. | ||||||
1.1 - Character Animation / State Integration | X | X | Implementation of animation, with a correct timing and speed | |||||
1.2 - Beat Tweaking polish on Character | X | X | Polish the animation implementation according to a BGM beat, starting to implement an audio mechanic in the feel of the character movement. | |||||
1.3 - Character States (idle, free, controlled, etc) | X | X | The character will be changing state when switching to battle mode or when performing certain controlled actions. I want a state system to handle that. | |||||
2.0 - Camera World Swapping Mechanic | X | X | I want the visuals to be able to dynamically change depending on the current player state, with a high impact and a wow factor. One world is standard, one is highly audio-dynamic. | |||||
2.1 - Implementation of Beat World Objects | X | X | Implementation of more assets for the highly audio-dynamic world. | |||||
3.0 - Audio Experiment 1 | X | X | X | Experimentation with the combat mechanic and audio, test 1 | ||||
3.1 - Audio Experiment 2 | X | X | X | Experimentation with the combat mechanic and audio, test 2 |