Outcomes:
Hands don't work well for interactivity - hands close together occulde (just four cameras in headset all facing one way), false sense of precision of location of fingers (cameras), focussing on stars and hand is discconcerting (2d to 3d shift), no haptic feedback to help interactions with a lost opportunity for greater accessbility.
Next experiment with controllers and selection of star game objects.
Questions arising:
Could video capture be a way of storing data with QR encoding or other visual transmission of interaction data?
By Amanda Belton
Email Amanda Belton
Published On: 17/03/2021