In response to the theme of Time as a material and in view of my interest in Projection Mapping onto buildings, I ventured into the world of
Slow Architecture.
PLEASE SEE PDF FOR THE FULL ANNOTATED RESPONSE, THE FOLLOWING IS JUST THE OBJECT I CREATED.
CONCEPT for an architectural simulation placed into a 3D Game Engine, such as Unreal.
Architecture has a goal to be functional for the inhabitants. The greater the functionality, the greater the prospect of the building lasting the test of time.
The concept is to build a model of a building, say a house, complete with a Bill of Quantities, that will simulate a virtual self-build as each component required for construction is purchased.
The house is to be treated like a public company whereby each share, of varying prices, is a component of the building. A purchaser/investor can buy anything from a screw to a set of bi-fold doors, etc.
The funds are placed into a trust account, the nominated builder commences construction when all components are purchased.
Once the house is completed and signed off by the Certifier it goes on the market for sale / auction.
Once sold each investor receives the return of their investment plus an allocated percentage of profit appropriate to the investment capital (be it 1 cent for a screw or 2k for doors).
By placing the build into a 3D game engine each investor can see the growth and watch the time span unfold.
I do not have a copy of Revit at-this-point-in-time, so I have included some models I created in Revit and rendered in Keyshot (top set of models) from a previous time. In the present time I took a short time to play with SketchUp, that I have not used for a long time, to create a sample of a component.
My taking from this is that time is a construction material both in the material world and as the bold highlighting in my text indicates, time is a crucial metaphor and shaper of our language.
By Cougar Wicce-Otter
Email Cougar Wicce-Otter
Published On: 30/04/2021